
The Apitor Robot X kit is an advanced programmable robotics set that combines building, remote control, sensors and programming. The set includes 600 building blocks, 3 motors, 2 infrared sensors and 1 colour sensor, and allows you to build 12 different models. Using the free Apitor Kit app, you can control your finished creations via Bluetooth and program them in the Scratch 3.0 environment. The robot can follow a black line, react to obstacles, distance or colours, and you can also incorporate LED lights, music, sounds or voice functions into your programs. The kit is designed for children aged 8 and up and also offers a structured course with 12 lessons and 8 ready-made examples.
From the 600 pieces, you can gradually build 12 different models – a warrior, a dinosaur, a violin, a piano, a drawing robot, a colour sorter, a racing car, a helicopter, a tricycle, a catapult, a monster, and a lift. Each construction uses different combinations of motors and sensors, so children discover a new way of moving, reacting or controlling with each new model. Once they have mastered the ready-made instructions, they can also use the parts for their own creations.
The Apitor Robot X uses two high-speed motors and one low-speed motor. The pair of fast motors is ideal for independently controlling the left and right wheels when driving forwards, backwards or turning. The low-speed motor, on the other hand, can power mechanisms that require more precise movement – for example, an arm, a head, a lifting platform or a catapult. This helps children to better understand why different types of drives are used for different tasks.
A pair of infrared sensors and a colour sensor allow you to create robots that react to their environment. The infrared sensors can be used to measure distance, recognise obstacles or follow black lines. The colour sensor can recognise colours such as red or blue and trigger a programmed movement, sound or other reaction based on the result. The Robot X introduces children to the real principles of sensor-based control.
The Robot X supports Scratch 3.0, where programs are assembled from clear graphical blocks. Children can combine conditions, loops, motor controls, sensor reactions and lighting effects, and then watch how the created program affects the real model. They don't have to write traditional source code, so they can focus on program logic, debugging and gradually improving their own solutions.
The Apitor Kit app offers 12 structured lessons and 8 pre-set examples, so even children with no previous experience can get started with the Robot X. The lessons gradually introduce them to motor controls, sensors, conditions and other programming principles, helping them move from simple commands to creating their own programs independently.
The infrared sensors let you program black line following, obstacle detection or reactions based on distance. Children can create their own routes, change program conditions and watch how the robot makes decisions based on the measured data. The feature clearly demonstrates the connection between the sensor, the program and the robot's actual movement.
The free Apitor Kit app brings together three main parts – control, building and programming. You can directly control the finished model via Bluetooth, view building instructions or enter the programming environment. A smartphone or tablet is not necessary for assembling the model itself, but it is required for remote control and programming.
The Apitor Kit app also lets you incorporate the functions of a connected smartphone or tablet into your programs, such as the microphone, music and text-to-speech. This allows children to create more interactive projects where motor movements, sensor data or LED lighting are combined with sound and voice elements. This extends the possibilities of the Robot X beyond the electronic modules of the kit itself.
The Robot X combines mechanics, electronics, sensors and programming into a single system. While building, children practise their spatial awareness and work with mechanical constructions; while programming, they practise logical thinking, finding the cause of errors, and problem-solving skills. The individual models are a starting point, but once they have mastered them, children can experiment with their own mechanisms and programs.
Specifications can be changed without notice. Images are for illustrative purposes only.